
Wildlife is more common, deer appear more, and boars show up a bit more.Feral Wights appear more, are faster, and can jump higher.Night is dangerous everywhere, and early game a player will likely die outside.Wandering horde types are all zombies now (no more dog hordes) and much bigger.Forest, desert, and snow biomes have large amount of ambient zombies.Burnt biome has least amount of zombies.With the ability to upgrade a character faster and the abundance of skill points zombies are too easily killed. Headshot damage increases for base “attribute ranks” have been removed.Rare chance an item takes a critical durability hit of 150.(Adopted JaxTeller718’s ToolsWeaponsBreak modlet). 100% Degradation will destroy the item.Jumping takes more stamina unless player have a stamina buff.Stack size for lighter materials set to 1000 (such as feathers).Stacks size for heavy materials limited to 500 (down from 6000 in some cases) making vehicles essential for transportation.Raw Meat and Rotting Meat stacks limited to 10, but recipes using meat require less now, so it feels less like you need to eat a couple deer to fill up.Base carry capacity set to 0 (player need Pack Mule or Pocket Mods to carry items in backpack without speed penalty).Forgetting Elixir for respec is craftable.Progression is faster early game (up to level 17) but slows down drastically thereafter.Higher chances of infection and injury.Respawn with low health, low fullness, low hydration (respawning is no escape).Injuries and infection remain after respawn.
